[_wavs_] 1=sfx\Characters\Scutter\ChargeLift.wav 2=sfx\Characters\Scutter\ChargeLiftDown.wav 3=sfx\Characters\Scutter\DrillLeccy.wav 4=sfx\Characters\Scutter\ScutStepNew1.wav 5=sfx\Characters\Scutter\ScutStepNew2.wav 6=sfx\Characters\Scutter\Charge1.wav 7=sfx\Characters\Scutter\Work1.wav 8=sfx\Characters\Scutter\DrillLeccy.wav 9=sfx\Characters\Scutter\Shot10.wav 10=sfx\Characters\Scutter\Charge1x.wav [walk] 0=0.103000, 4 1=0.647000, 5 scale=1 [_anims_] 1=walk 2=firelazer 3=getitem 4=charge animcount=4 scale=1 [firelazer] 0=0.284000, 9 scale=2 [getitem] 3=0.380000, 5 scale=1 [charge] 0=0.040000, 1 1=0.380000, 5 2=0.858000, 2 scale=1